The Vice Chancellor’s Executive Group approved a programme of work to enhance student education and promote the University through the increased use of audio and video. This has provided opportunities to capture, manage, store and deliver multimedia resources created during teaching and learning events, at desktops, during interactive teaching sessions and videoconferencing calls (The Digital Learning Programme).
The Digital Learning Programme (DLP) comprises four strands; Lecture Capture, Multimedia Management, Desktop Video Conferencing and Interactive Sessions. The strands have been delivered as separate projects from September 2014.
Lecture Capture Project
The lecture capture project provides the capability for lectures to be recorded in all centrally managed teaching spaces capturing the key aural and visual elements of a lecture for students to replay via the VLE. The system is linked to the timetabling software to allow automated recordings of lectures, where this has been agreed in advance. Editing and publication of scheduled lecture capture does not need any desktop recording software. For quick guides on editing and publication see the IT Website.
In addition, staff can make their own ad-hoc recordings in teaching spaces or by using software on their desktop PC, laptop or mac for publication to the VLE. The lecture capture system is also valuable for recording research seminars, events and other University activities.
Mediasite by Sonic Foundry, a world leader in video content management, was chosen as the preferred supplier for the new system. Since the start of the project a series of workshops and online resources have been available to support staff to make the best use of all aspects of Lecture Capture and Media Management. The Policy on Audio or Video Recording for Educational Purposes sets out a framework governing use of the system.
Lecture capture and multimedia overview (campus or remote access only)
The Multimedia Management project delivers a single multimedia repository to support the creation, storage, management and publication of the University’s audio and video assets. These assets include at desk academic produced educational content for publication to students via the VLE; educational and marketing material for internal and external publication, for example to University websites or iTunesU; student produced audio/video for assessment via the VLE; and research materials for internal sharing or external publication.
Sonic Foundry’s Mediasite has also been chosen to provide a multimedia repository to support the creation, storage, management and publication of the University’s audio and video assets. These assets include at desk academic produced educational content; educational and marketing material for internal and external publication; student produced audio/video for assessment via the VLE; and research materials for internal sharing or external publication.
Staff and students can request external publication to the University of Leeds YouTube site and iTunesU. These channels offer free access to world-class learning resources.
For more information on the multimedia management project, please contact the Project Manager, Michelle Hewitt.
Desktop Video Conferencing
The desktop video conferencing project provides opportunities for video conferencing to desktops and integrate with popular office tools such as e-mail and calendars. This will open up communication between individuals and groups for basic, at desk, ad-hoc communication with audio web-camera video, text chats and screen sharing functionality. Examples of use include business meetings, recruitment interviews and pastoral / supervision meetings. Further information about this project will be provided shortly.
Interactive Sessions tools: Blackboard Collaborate
Interactive sessions software is an advanced version of desktop video conferencing that provides the additional functionality to prepare, run and manage interactive classroom sessions, research meetings, part-time and distance learning modules, virtual open days and staff training sessions. The software provides tools for synchronous discussion and interaction using web-cameras, speaking via a headset or an open microphone, with text chat, whiteboard and screen share functionality.
In addition advanced features such as the ability to assign participants to group breakout areas and instant messaging enable better interaction between participants.